addObject(EvSimObject *o) | EvSimObjectPool | |
addObject(EvSimObjectFactory const &objFactory, RandomEngine *rng) (defined in EvSimObjectPool) | EvSimObjectPool | [inline, protected] |
begin() | EvSimObjectPool | [inline] |
createObject(EvSimObjectFactory const &objFactory) | EvSimObjectPool | [inline] |
end() | EvSimObjectPool | [inline] |
EvSimObjectPool() (defined in EvSimObjectPool) | EvSimObjectPool | |
getLastId() | EvSimObjectPool | [inline] |
getObject(EvSimObject::ID oid) const | EvSimObjectPool | |
initObjects(EvSimNetwork &net) | EvSimObjectPool | |
numOfObjects() | EvSimObjectPool | [inline] |
pool (defined in EvSimObjectPool) | EvSimObjectPool | [protected] |
resetObjects(InitializeContext &sim_ctxt) | EvSimObjectPool | |
~EvSimObjectPool() | EvSimObjectPool | [virtual] |